Project Vertigo
Copyrighted Material. Do not reproduce without permission.
All content © 2010 Avishkar Autar and Scott Reid
HELP WANTED
We're looking for an additional artist and a programmer. If your interested, get in touch.
About
The game is a side-scrolling adventure game with RPG elements. Players will be able to go on quest, visit different towns, upgrade weapons and armor, and collect different items to solve puzzles and help them on their journey.
Developers
Avishkar Autar: Programmer
Scott Reid: Artist
Technical Stuff
Tile + Sprite-based maps, polygon-based character collision detection, flexible terrain (can be virtually any shape - converted to polygons used by collision detection system in pre-process step), dynamic lighting system, flexible key-framed based animation system, flexible particle system (designed for systems designed with custom editor), basic physics system
Tools
Quadspace (map editor, allows laying tiles + placing sprites and other entities), Firefly (particle fx editor), Pre-process tools (vectorizers to extract polygons from sprite-based characters and from tile-based terrain)
Gameplay Screenshots
Concept Art








© 2010 Avishkar Autar and Scott Reid